The first effect lasts for 3 turns, the second effect lasts for 2 turns and the third effect lasts for 1 turn. Here is Vivi with the Design-Notes-Friendly specials - thanks to blues for coming up with them and to Vivi for coding them onto the weapons that Minar designed, drew, and animated!Įach turn, randomly applies one of these effects (good effects go to you, bad effects go to the enemy). You can replay the past years' quests and pick up Holiday Rares, too. It's no yolk that we've got some eggcziting new Spring Holiday weapons - you'll have to crack the egg to reach the shops inside. Also, we've got a little something for you on Mother's Day so definitely log in again on Sunday! Good chance to run into Richy the Rich Guy in the Soluna East mission this weekend. I wanted to mention that you might want to build up your stash of credits because there's an o.Ops weapon planned for later this month. Good luck and feel free to work together on the forums! Have fun! "Struggled to be free, fled from destruction, leaving pieces behind with a kind of kin." What better way to do that then a hunt through the game! I'm hiding the mods in a shop and the following is your clue. I'm working on seeing about putting extra effects on new mods for some true passive effects but for now I wanted to put these out. These still boost stats but they boost a different set then you all usually see. I also have a hunt tonight for you all for a new type of mod. ![]() There were a bunch, and I can't mention all of them, but to sum up everything. Greetings! This week I worked on getting a bunch of the bugs that were around, and that you all reported recently, fixed. MQ is in good hands with Vivi and Ash doing next week's update, and Korin is going to help post Design Notes for you, so you probably won't even notice I"m away. Hi! I'm going on vacation tomorrow for a week! I'll be checking my email and the forums and twitter when I have internet access.
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